Video Lectures — Topics & Learning Outcomes

📋 Module Topics🎯 Student Learning Outcomes

Module Topics

Human Cognition and Perception

Explores how humans perceive, process, and interpret information, covering foundational concepts in cognition, perception, attention, and memory relevant to interface design.

Knowledge, Mental Models, and Conceptual Frameworks

Examines how users build internal representations of systems, including mental models, interface metaphors, and conceptual models that guide interaction.

Human Error and Learning

Investigates the causes and types of human errors in interactive systems and explores how learning principles inform the design of more effective and forgiving interfaces.

Understanding Users and Task Analysis

Covers methods for researching and understanding user needs, behaviors, and goals, including task analysis techniques to inform user-centered design decisions.

Interaction Design and Prototyping

Addresses core principles and processes of interaction design across desktop and mobile contexts, including prototyping strategies for developing and communicating design concepts.

Usability Evaluation and User Testing

Presents methods for assessing the usability of interactive systems, including structured evaluation techniques and user testing approaches to identify and resolve design issues.

Human Factors, Ergonomics, and Automation

Explores the physical and cognitive dimensions of human performance in work environments, covering ergonomics, display design, automation, and human factors principles.

Collaborative and Advanced Interface Technologies

Examines computer-supported cooperative work, emerging interface paradigms, and advanced interaction technologies that extend beyond traditional human-computer interaction.

Student Learning Outcomes

By the end of this module, students will be able to:

MO1
Identify the types of human memory and their respective capacities as they relate to interface design constraints
Level: RememberType: CognitiveCourse mapping: —
MO2
Explain how mismatches between a user's mental model and a system's actual behavior contribute to systematic errors in interactive systems
Level: UnderstandType: CognitiveCourse mapping: —
MO3
Apply Hierarchical Task Analysis to decompose a user goal into structured subtasks that inform interface design decisions
Level: ApplyType: CognitiveCourse mapping: —
MO4
Select an appropriate usability evaluation technique for a given design context by comparing structured expert-driven methods with user testing approaches
Level: EvaluateType: CognitiveCourse mapping: —
MO5
Construct a low-to-mid fidelity prototype that reflects core interaction design principles for either a desktop or mobile interface context
Level: CreateType: BehavioralCourse mapping: —

Course Outcomes (reference)

CO1Develop a computer interface to meet a set of requirements.
CO2Evaluate functionality and usability of a computer interface
CO3Identify and describe all issues associated with computer interfaces including ergonomic, psychological, cultural, and accessibility issues.