This lecture provides an alternate, structured explanation of display design principles, reinforcing students' understanding of how interface elements must be designed to match human perceptual and cognitive constraints — directly supporting MO1 by grounding display considerations in memory and perceptual capacity limits. It also supports MO2 by illustrating how poor display design can create mismatches between what users expect and what a system presents, contributing to systematic errors. Instructors would include this resource to give students a focused, course-aligned treatment of displays as a critical component of interface design decision-making.
Added July 10, 2026