Publishing a Windows application to the Microsoft Store is a structured process with four main stages: registering a developer account in Microsoft Partner Center, packaging your app (most commonly as an MSIX package), building a store listing with the required metadata and visual assets, and passing certification against Microsoft Store policies. Each stage has concrete requirements — an identity-verified account, a signed and correctly manifested package, screenshots and descriptions at specified sizes and lengths, and content that complies with the Store Policies and Developer Agreement.
This matters in an HCI course because the store listing is often the first interface a user encounters. Your icons, screenshots, short description, and accessibility information shape whether someone installs your app at all, and store requirements effectively impose a baseline of usability, accessibility, and transparency on the product itself. Learning the Microsoft process also gives you a point of comparison with the Apple App Store and Google Play, which solve the same problems with different rules.
As you watch the videos below, note that they come from Microsoft's own developer conference sessions, so they present the publishing pipeline from the platform owner's perspective. Look for the sequence of steps from code to published app, the specific listing elements that influence discoverability and conversion, and the policy and business-model changes that define the current Store. Keep in mind that these sessions are a few years old: always confirm exact size limits, fees, and policy clauses against current Microsoft Partner Center documentation before you submit.
A Microsoft Developer session that walks through the end-to-end app publishing process, from finished code to an app available to customers. Based on its framing, expect coverage of packaging and submission steps, the Partner Center workflow, and practices that help a submission move quickly through review rather than getting stuck.
It is the most direct match for the overall submission workflow — account, package, submit, certify — and comes from Microsoft itself, so the described process reflects the platform owner's intended path.
This session focuses on optimizing your Store listing so that customers respond to it, framed around "love at first sight" and increasing downloads. It is likely to address listing elements such as the app title, description, icon, screenshots, and other assets, and how they affect discoverability and install decisions.
It targets the Store Listing and Asset Requirements subtopic specifically, and connects asset quality to user perception — exactly the HCI angle on publication materials.
A keynote-style breakout on the rebuilt Microsoft Store and its "open Store" premise, explaining what changed for developers and why. Expect discussion of relaxed packaging and commerce requirements, what kinds of apps are now accepted, and the policy and ecosystem thinking behind those decisions.
It provides the policy and platform context behind certification rules and packaging options, helping you understand why Microsoft's requirements differ from Apple's and Google's.
Together these videos cover the Microsoft side of MO1 by laying out the submission pipeline and review expectations that you can then compare with Apple App Store and Google Play requirements. The session on the new Store surfaces the policy and acceptance rules you need in order to assess your own interface project for publication readiness (MO2), while the listing-optimization session models the metadata, screenshots, and descriptive assets you will be asked to prepare to store standards (MO3). Use the publishing best-practices session as the procedural backbone, and verify any specific numbers or policy details against current Partner Center documentation before applying them to your project.
These videos were chosen from YouTube on October 3, 2026. Each has captions; the player turns them on. Videos on YouTube can be changed or removed — if one no longer plays, tell your instructor. If a player does not appear, use its Watch on YouTube link.