Publishing an Android app is not simply a matter of uploading a file. Google Play requires a registered developer account, a properly built and signed release artifact (typically an Android App Bundle), a complete store listing with text and graphic assets, declarations about what your app does with user data, and a release strategy that moves the app through internal, closed, open, and finally production tracks. Each of these steps has rules attached, and failing any one of them can delay or block a release.
In this course, the submission process matters because it is where interface design decisions meet real-world distribution constraints. Screenshots, feature graphics, short and full descriptions, and permission disclosures are all user-facing interface elements — they are the first interaction a user has with your product, and they are judged by reviewers against published policy. Understanding the pipeline also helps you plan your project: signing keys, package names, and privacy declarations are easier to get right at the start than to retrofit.
As you watch these videos, pay attention to three things: the sequence of steps in the Play Console and what information is required at each one; the difference between build-time concerns (signing, bundles, versioning) and listing-time concerns (metadata, assets, content rating); and how policy requirements — especially around permissions and user disclosure — shape what you can legitimately ask of users. Note that Play Console interfaces and policies change over time, so treat the walkthroughs as a map of the process and confirm current details against Google's official documentation.
A step-by-step screen walkthrough of publishing an app through the Google Play Console, covering account and app creation, filling in the required listing information, uploading the build, and submitting for review. Based on its title and description, it follows the console from start to finish in a single pass rather than focusing on any one stage. Expect it to touch on store listing fields, content declarations, and the release submission step.
It gives you the end-to-end mental model of the submission pipeline in under ten minutes, which directly supports the account setup, store listing, and release track subtopics; because console UI changes, use it for sequence and vocabulary and verify specifics against current Google documentation.
An official Android Developers session, part of the MAD Skills series, in which a Developer Advocate explains Android App Bundles and Play App Signing. It covers what opting into Play App Signing means, the key choices you have when enrolling, and how upload keys relate to the app signing key Google manages. This is the build-preparation side of publication rather than the listing side.
Signing is the step students most often misunderstand, and this comes straight from the Android team, making it a reliable reference for the Android Build Preparation and Signing subtopic.
A short official policy explainer on declared permissions and in-app disclosures. It addresses the rule that apps may only request permissions necessary for current features, and what is expected when an app accesses personal or sensitive user data — including when a prominent in-app disclosure is required. The focus is on compliance expectations rather than code.
It is a concise, authoritative statement of a policy area that frequently causes rejections, and it connects directly to the Google Play Policies and Compliance subtopic as well as to interface-level disclosure design.
Together the three videos cover the Play side of MO1: the console walkthrough lays out the submission sequence and release flow, while the signing and policy videos fill in the technical and regulatory requirements that surround it. The permissions and disclosure video gives you a concrete standard against which to assess your own interface project for publication readiness (MO2), since permission requests and their explanatory screens are design decisions as much as policy ones. The console walkthrough also surfaces the specific metadata and graphic assets Google requires, which you can use as a checklist when preparing your own listing text, screenshots, and descriptive content (MO3).
These videos were chosen from YouTube on October 3, 2026. Each has captions; the player turns them on. Videos on YouTube can be changed or removed — if one no longer plays, tell your instructor. If a player does not appear, use its Watch on YouTube link.